The concept of a resource manager for graphics objects, to save memory, originated in the OOZE package on the Alto in Smalltalk-76...Although the Windows NT NTFS can support forks (and so can be a file server for Mac files), the native feature providing that support, called an alternate data stream, has never been used extensively...Early versions of the BeOS implemented a database within the filesystem...Though not strictly a resource fork, AmigaOS stores meta data in files known as .info files...NeXT operating systems NeXTSTEP and OPENSTEP, and its successor, Mac OS X, and other systems like RISC OS implemented another solution. Under these systems the resources are left in an original format, for instance, pictures are included as complete TIFF files instead of being encoded into some sort of container.
This links to the Grand Unified Model 1 and Grand Unified Model 2 which are also good for a few quotes:
Almost every piece of data in the Macintosh ended up being touched by the Grand Unified Model. Even transient data, data being cut and pasted within and between applications, did not escape. The Scrap Manager labeled each piece of data on the clipboard with a resource type. In another Mac innovation, multiple pieces of data, each of a different type, could be stored on the clipboard simultaneously, so that applications could have a choice of representation of the same data (for example, storing both plain and styled text). And since this data could easily be stored on disk in a resource file, we were able to provide cutting and pasting of relatively large chunks of data by writing a temporary file called the Clipboard.
Since resource objects were typed, indicating their internal data format, and had ID's or names, it seemed that files should be able to be typed in the same way. There should be no difference between the formats of an independent TEXT file, stored as a standalone file, and a TEXT resource, stored with other objects in a resource file. So I decided we should give files the same four-byte type as resources, known as the type code. Of course, the user should not have to know anything about the file's type; that was the computer's job. So Larry Kenyon made space in the directory entry for each file for the type code, and the Mac would maintain the name as a completely independent piece of information.